• Ephesus began piloting teacher ChromeBooks in an effort to invest in more student devices, allowing us to have a 1:1 student-device ratio which began in the 2016-2017 school year.

    We learned a great deal about the "G-Suite" (formerly called Google Apps for Education) and how to incorporate digital resources for high quality teaching and learning.

    When students are enrolled in CHCCS, a G-Suite account is automatically generated. Not all educational Google products are in use for students. Your child's teacher can share with you which ones are most often used for instruction.

    We have many more digital learning and teaching opportunities at our fingertips. We work together as school-based Digital Learning team to screen websites and apps for your child's data protection. If a particular resource is assessed to have potential benefits for learning but requires parental permission for use with children under 13, we adhere to the CHCCS district and board policies for Technology in the Educational Program.

     

    CHCCS Technology Responsible Use Policy

    If for some reason, you would prefer for your child not to be a participant in technology-enhanced learning, you have the option to print this District opt-out form and return it to the school personnel listed. We work closely with parents and families to address any concerns you have about CHCCS digital learning and teaching.  

EES Commonly Used Apps

  • What are these games my child "plays" in class?

     

    Your child's teacher can provide specifics about what resources are being used during Learning Academy. While many digital resources are used district-wide and throughout the grades at Ephesus, our educators are trusted professionals who choose the appropriate resource for the learning goals in the classroom.

     

    Keep in mind that a child's perception of what they do on an iPad or Chromebook may differ significantly from what the teacher knows they are learning.  

     

    Our teachers continue to sharpen their skill sets to help transition our digital natives from tech consumers to creative learners with digital integrity.  We encourage you to have conversations with your child about what they "did" today, how they solved challenges. 

     

     

EES Hour of Code

  • "Computer science is more than just coding. Thinking like a computer scientist involves being creative and thinking collaboratively about a problem in order to solve it." (ISTE, 2017). We continue to celebrate with the world during Computer Science Education Week.

     

    Roadrunners at Ephesus Elementary have been participating in Hour of Code™ for many years. We no longer have to wait until December to integrate computational thinking and computer science skills in our classrooms, especially now that each student has access to a digital learning device every day.

     

    Each grade level incorporates a form of coding application into the classroom, buildiing on the skills from the previous year supporting the ISTE Student standard 5: Computational Thinker to solve challenges.

    The progression moves from directing actions with symbols to visual block programming. Students may "level up" to other apps based on individual skill level.